

Gems are returned to a town vendor, and the only way back there is by dying (wherein you lose some gems) or finding one of the many travel pipes. You cannot carry an infinite number of gems, though you can significantly upgrade your satchel, drop gems you already know aren't worth that much, or invest in beneficial perks, like one that gives you a portion of a gem's worth, even if you discard it.

Upgrades cost money, and you earn money by dragging crystals and other rare items to the surface. Your blunt (but effective) way of navigating the world is replaced by a character that, quite often, never touches the ground.īesides mentally mapping a path through the game's seemingly endless caverns, you're also tasked with another balancing act: how much you can carry. The thump-thump-thump of your pickaxe is soon mixed in with a whooshing of a jet pack and the satisfying click of a hookshot connecting with a piece of rock offscreen, saving a long fall. Over time, gear allows Dorothy to poke around previously inaccessible parts of the map, where most of the secrets hide. You can warp to a prior checkpoint or find gear that provides Dorothy with increased mobility. (I'll just wait for the inevitable Samus Returns HD.) By the time I was done with it, SteamWorld Dig 2 did more than scratch my Metroid itch, it satisfied it completely. The impending arrival of Metroid: Samus Returns had me itching for a Metroid-style game, but honesty, I'd rather play everything on my Switch these days, and I wasn't even sure where my 3DS was. SteamWorld Dig 2 arrived at an interesting time. That's not a good reason to dismiss a game, but hey, I'm guilty of worse. It reminded me, in a bad way, of Newgrounds-era Flash games. I can't remember why I never tried the original SteamWorld Dig, other than casually brushing aside the art style. 10 hours later, I've 100%'d the game, yet still find myself turning it on and clearing away a few of the rock formations left, hoping there will be something else to do. That's what happened when SteamWorld Dig 2 got its claws in me: I devoured. Some games, you devour, unable to control yourself. Some games you play through casually, enjoying the scenery.
